Module
Real-Time Rendering Basics and Integration
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About
Putting it together in a modern API style (conceptual WebGL/OpenGL/Vulkan/DirectX pipeline): buffers, shaders (vertex/fragment), state, depth testing, culling, basic performance considerations, and simple effects. Optional brief intro to shadows or environment mapping as extensions.
Goal
Build an end-to-end interactive viewer that loads a mesh, applies transforms/camera, lights and textures it, and renders at interactive rates with correct depth and culling; diagnose common artifacts.
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