Module
UCLA CS 174A Intro Computer Graphics
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About
Complete learning path covering transforms and cameras, the rasterization pipeline, meshes and modeling, lighting and shading, texture mapping, and real-time rendering basics—aligned with typical undergrad intro graphics (e.g. UCLA CS 174A) for students who have completed data structures, systems, and discrete math.
Goal
Implement and explain a basic real-time rasterized 3D renderer: apply hierarchical transforms and camera models, process meshes through the graphics pipeline, compute lighting/shading and texture mapping, and reason about performance and correctness of real-time techniques.
Prerequisites
Tutor
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